Are MMO worlds ideal late capitalist machine
based on the social interaction
play and cultural simulation
or they can be seen as ideal
social laboratories based on
social interaction, play
and cultural simulation?'
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2 comments:
For it is with the same imperialism that present -day simulators try to make the real, all the real, coincide with their simulation models.
@Ziff
World 1: the world of physical objects and events, including biological entities
World 2: the world of mental objects and events
World 3: the world of the products of the human mind
(From Carl Popper's Cosmology)
The existence of of an e-bay exchange rate of world of warcraft (WoW)gold to US dollars is certainly a collusion of World 2 and World 1.
Now the time is right for the report on a fictional world that makes the medium (game) invisible.
Western masses had to wait till 2007 to become world 3. So that mind's ''artefacts'' become synthetic objects.
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