Monday, October 22, 2007

Global Citizenship


Are MMO (Massive Multiplayer Online) worlds ideal late capitalist machine based on the social interaction, play and cultural simulation, or they can be seen as ideal social laboratories based on social interaction, play and cultural simulation?'


Networked innovation and collaboration means quantity may have a quality all its own.
As education systems around the world approach parity, nations will finally be able to maximize the skills and potential of their populations... No nation-state will be able to compete counting only on the people within her borders. The most successful 21st century nations will be those that redefine what it means to be a citizen and build the largest networks of innovators.

Consider a second type of citizenship, dubbed “virtual citizenship” or “v-citizenship.”
Rather than building around a specific geography or event, v-citizens are tied to a nation-state by mind share and time. They meet and collaborate within virtual worlds, enabling them to ignore geographic limitations and focus instead on challenges and connections with other v-citizens. Rather than spending four days per year thinking about a particular nation, a v-citizen could spend one hour per week or five hours per month. More importantly, that time could be spent in virtual locations populated by other v- and g-citizens (Geography citizens) of the nation.


V-citizenship (Virtual citizenship) is a natural extension of the global information connections being built around the world. In a time of increasingly nationalistic and geographic biases, a nation-state embracing v-citizenship, making it easy for innovators and entrepreneurs around the world to collaborate with its g-citizens would change innovation for all of its citizens and set a new bar for economic growth.

References: Cory Ondrejka , Kristian Lukic

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